Here's Caleb!
Former THQ president details brutal working conditions at Metro: Last Light dev 4A Games at PC Gamer. PCGamer.com is the official web counterpart to the PC Gamer print magazine. Exclusive reviews, demos, and updates and news on all your favourite PC gaming franchises.
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Specs:
CPU: AMD FX-8350
Motherboard: ASUS Sabertooth 990FX/Gen3 R2.0
Graphics Card: Sapphire HD7950 Vapor-X
Hard Drives:
250GB Samsung 840 Pro SSD
120GB OCZ-VERTEX2 SSD
200GB Maxtor
2000GB Seagate
1000GB Seagate
750GB Seagate
500GB Seagate External
PSU: CoolerMaster 850W semi-modular
Case: Corsair 600T Graphite
CPU Cooling: Corsair H110
Keyboard: Logitech K200
Mouse: Corasir M90
Star Citizen is a new game in the works by Chris Roberts of Wing Commander Fame
I need Tans heeeeeeeeeelp!!!
If you, like us, once relished walking a video store's aisles and picking up giant VHS clamshell cases of ridiculous-looking sci-fi action movies with titles like Hell Comes to Frogtown, Immortal Combat or Ghost Warrior, you're going to get a massive smile pressing play on the trailer for Far Cry 3: Blood Dragon.
Software firm Valve lays off staff as it launches a version of its Steam game store for users of the Linux open-source operating system.
What you're looking at here is a piezoelectric cooling device, called a DCJ. By rapidly vibrating, it can force jets of cool air over hot surfaces quietly and efficiently, and GE says that it'll soon be taking the place of noisy, dirty, power-sucking fans in laptops and other electronics.
The cooler works by rapidly expanding and contracting in response to electricity. It's really just two flat plates, and when the plates expand, they suck in cool air at the sides. Contracting forces the air out the front. Do this a hundred times a second, and you've got a very small, very flat (the size of two quarters) cooling solution. In fact, it's 50% smaller than a traditional fan, and it operates nearly silently while consuming half the amount of power to move the same amount of air. Sold!
Two of Capcom's biggest franchises are celebrating quarter-century anniversaries right next to each other. Street Fighter has enjoyed all sorts of lavish promotions: a fancy chess set and an anniversary edition chock full of games and collectible goodies.
Your Android mobile might soon be more open than your PC.
Star Citizen brings the visceral action of piloting interstellar craft through combat and exploration to a new generation of gamers at a level of fidelity never before seen. At its core Star Citizen is a destination, not a one-off story. It’s a complete universe where any number of adventures can take place, allowing players to decide their own game experience. Pick up jobs as a smuggler, pirate, merchant, bounty hunter, or enlist as a pilot, protecting the borders from outside threats. I’ve always wanted to create one cohesive universe that encompasses everything that made Wing Commander and Privateer / Freelancer special. A huge sandbox with a complex and deep lore allowing players to explore or play in whatever capacity they wish.
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Whats your favorite PC game music?
Nominate two if you will.
Console games on a different thread
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So it would seem my new employer trusts me enough to pay for me to build my own workstation instead of getting an overpriced POS from HP/Dell. Here's a list of what I'm thinking about. Thoughts?
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A massively redundant offsite location is one of the safest places to stash your important data. There are lots of services that offer something like this, but they generally cost you tens (or hundreds) of dollars per year for a limited number of gigs. Amazon's new Glacier data vault is slower, but way cheaper, at just one penny per gig.
Creating machinima with a video game engine usually requires accepting one of two truths: either that it will require a lot of fudging or that it will have all the sophistication of playing with action figures. Valve Software isn't very happy with that dichotomy, which is why it's posting its very own movie-making tool, Source Filmmaker, as a public beta. Any game that runs on the Source engine, whether it's Left 4 Dead 2, Portal 2 or another in the family, can have gameplay run-throughs edited and dissected right down to custom facial expressions
Orbitz Worldwide Inc. (OWW) has found that people who use Apple Inc.'s (AAPL) Mac computers spend as much as 30% more a night on hotels, so the online travel agency is starting to show them different, and sometimes costlier, travel options than Windows visitors see.
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The Sandia Cooler was hands-down one of the cleverest new bits of computer hardware we'd seen when it was introduced a year ago, and according to a new video posted by Sandia National Labs, the design has been refined to the point where it's been licensed out to electronics manufacturers keen to make a 30x more efficient CPU cooler.
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video (console) games
What are the chances of a fake antivirus (AV) scammer calling a security vendor? Probably slim, until this week when one such scammer calls Noah Magram, principal software engineer with Sourcefire. After talking to a series of agents for 30 minutes, Noah fires up a virtual machine. The video starts when the scammers get access to his "computer."
AME: Dead Space 3
DATE: TBA
DEVELOPERS: EA Games
PLATFORMS: Playstation 3, Xbox 360, Windows
A virus infecting Macintosh computers is picking Google's pocket by hijacking advertising "clicks," tallying as much as $10,000 daily, according to Internet security firm Symantec.
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Hopefully even Tuoni can appreciate this. IF not, fuck you, Tuoni.
What are your opinions?
This latest video of CryENGINE 3.4.0 with revamped DirectX 11 support shows what kinds of eye candy we have to look forward to in Crysis 3. If you've played the original Crysis, you know that it's substantially better than real life, and Crysis 3 promises to utterly blow real life out of the hyper-realistic water.
Improvements to this version of CryENGINE (which is the foundation for games that don't exist yet like Crysis 3 and MechWarrior Online) include improved rendering of skin and eyes, better glass and water effects, fancier interaction between light and particles, and lots of other stuff that doesn't really sound all that impressive until you see it in action in the demo vid below.
Recently we have discussed how we incorporate feedback into our design decisions. In addition to valuable feedback on the forums, another important form of feedback we receive is gameplay data. Our data collection is extensive. We track nearly every player action, from individual bullets fired to weapon purchases, and the resulting data can be used to help us evaluate game design decisions.
And a pic of your desktop if you wish